One page. One case. Three things nobody will tell you.
Honeywick has a tea room, six bells in the church tower, and a murder rate that nobody in the parish council wants to discuss.
Every case is a single page: a short brief, a grid, and three blanks. Find the words and the grid gives up the rest. No flipping back and forth, no squinting, no puzzle split across a fold.
- The killer Three suspects are named. Only two are hiding in the grid. The one who is missing did it.
- The weapon Every place two words cross, a letter is waiting. Collect them and unscramble.
- The scene Whatever letters are left over, read left to right, spell where it happened.
Inspector Crumb takes an interest
The village has a detective. He is a cat, he owns a deerstalker, and he is on the case whether or not anyone asked him to be. He leaves a hint in the margin when a case turns difficult, which is most of the time.
Cases climb through three ranks. Rookie hides words across, down and gently upward, and tells you the first letter of the weapon. By Chief, words run in all eight directions and you get nothing but the grid.
Be first into Honeywick
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While you wait
Tiny Gambit runs a free murder-mystery word search every single day, from our other series. Same three unknowns, a different case each morning.